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Secret Styles
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A Secret Style is a style that is only partially playtested and may be unbalanced or kinda wonky. A player may use one of these for one of their Pokemon's Moves by 1.) finding this page and 2.) receiving GM permission.
Cowering
The User chooses an Ally in the same Arena. All attacks that would Target the User instead attack that Ally until the end of their next turn.
[Status] - All attacks that would Target the User instead attack the chosen Ally until they are no longer in the same Arena.
Punishing
Deals 1 extra point of Stamina Damage for each Boosted point in the Target's Stats.
Pilfering
The User may grab an item the Target is holding as a part of this Move.
Focus
The next Move the User uses is treated as if the attacking Stat was at +2.
[Status] -The next Move the User uses is treated as if the attacking Stat was at +4.
Reserve
If the next Move the User uses is the same Type as this Move, increase Stamina damage dealt by that Move by +1.
[Status] - If the next Move the User uses is the same Type as this Move, double Stamina damage dealt.
Random
The User chooses one aspect of this Move (Category,Type, or Style). The other two are randomly rolled.
Ex. The User uses a Random Move and Chooses it to be the Fire Type. The Category is rolled as Special and the Style is rolled as Trapping. The User uses "Fire Spin".
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Signature Moves
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A Signature Move is a special, powerful Move that is roughly on par with a Pokemon Ability (in that it grants something similar to the effect of two turns in only one turn). This rule is highly experimental and should be approached with caution until further notice.
A Pokemon may learn a Signature Move for 5 Exp. In its most basic form, a Signature Move is a rare Move that combines a Category and Type with two different Styles. A GM intending to use these should strongly consider a limiting factor like requiring a trainer to spend a Voltage token in order to activate the Move, as well as perhaps only allowing a Pokemon to have learned a single Signature Move at one time.
Signature Moves, instead of using two Styles, may instead incorporate a single custom Style that is particularly strong in its effect. I'll work on coming up with some of these whenever they become relevant, I guess.
EXAMPLES
Spore [Status/Grass/Harass (Sp) & Harass (HP)]
This Signature Move costs 1 Voltage to activate. Releasing soporative spores, the User deeply hampers an opponent's ability to keep fighting.
Fire Blast [Special/Fire/Powerful & Finisher]
This Signature Move costs 1 Voltage to activate. The User creates a devastating blast of flame, simultaneously blowing the target away and tearing through their crippled defenses.
Volt Tackle [Physical/Electric/Mobile & Boosting (At)]
This Signature Move costs 1 Voltage to activate. The User charges at, or past, its opponent at high speed, charging itself with static electricity as it delivers a painful jolt.
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