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Marsh's GM Sanctum 2

This version was saved 9 years, 7 months ago View current version     Page history
Saved by Marshmallow
on August 31, 2014 at 11:17:52 am
 

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Secret Styles

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Cowering

The User chooses an Ally in the same Arena. All attacks that would Target the User instead attack that Ally until the end of their next turn.

[Status] - All attacks that would Target the User instead attack the chosen Ally until they are no longer in the same Arena.

Punishing

Deals 1 extra point of Stamina Damage for each Boosted point in the Target's Stats.

Pilfering

The User may grab an item the Target is holding as a part of this Move.

Focus

The next Move the User uses is treated as if the attacking Stat was at +2.

[Status] -The next Move the User uses is treated as if the attacking Stat was at +4. 

Reserve

If the next Move the User uses is the same Type as this Move, increase Stamina damage dealt by that Move by +1.

[Status] - If the next Move the User uses is the same Type as this Move, double Stamina damage dealt.

Random

The User chooses one aspect of this Move (Category,Type, or Style). The other two are randomly rolled.

Ex. The User uses a Random Move and Chooses it to be the Fire Type. The Category is rolled as Special and the Style is rolled as Trapping. The User uses "Fire Spin".

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