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Makai

Page history last edited by Marshmallow 3 years, 10 months ago

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Makai Amakusa

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Goal: Wine, Women, and Wealth

Belief: Victory belongs to the clever and cunning

Fear: Being an inadequate ninja and disappointing his parents

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Class: Ninja

Traits: Physique 3, Knowledge 0, Mobility 3, Networking 1

Support: {Protection Amulet}

 

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Voltage: 5/5

Trainer Exp: 0

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Pokemon

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Name: Iktomi

Species: Joltik

Type: Bug/Electric

Exp: 0/65

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Loyalty: Friendly

Demeanor: Sassy

Need: To be challenged

Quirk: Mischievous

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Weak: Fire, Rock, Ground, Flying

Resist: Dark, Psychic, Grass, Water, Bug, Electric

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Moves: 

  • Electroweb [Special, Electric, Harassing (Speed)]
  • Electroball [Special, Electric, Boosting (Sp. Atk)]
  • Signal Beam [Special, Bug, Ranged] 
  • Shadow Sneak [Special, Ghost, Mobile] 
  • String Shot [Status, Bug, Harassing (Sp)] 
  • Mega Drain [Special, Grass, Recover] 
  • Volt Switch [Special, Electric, Mobile] 

Assists: [Power 1], [Intuit 1], [Run 1], [ Electrify 2 ], [ Sneak 1 ]

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Infiltrator 

When this Pokemon attacks, it ignores positive Defense and Special Defense Boosts on its target. Additionally, the first time it makes an attack against each separate Opponent in an encounter, the attack deals an additional 1 HP Damage.
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Stamina: 12/12

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HP - 3/3     At - 2/2     Df - 2/2

Sp - 6/6      SA - 6/6    SD - 4/4

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Name: Fenrir

Species: Houndour

Type: Fire/Dark

Exp: 0/69

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Loyalty: Friendly

Demeanor: Vicious

Need: Hierarchy

Quirk: Cruel

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Weak: Fighting, Ground, Water, Ghost

Resist: Dark, Steel, Grass, Fire, Ice, Psychic

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Moves:

  • Crunch [Physical, Dark, Trapping]
  • Flamethrower [Special, Fire, Ranged] 
  • Smog [Special, Poison, Locking]
  • Dragon Rage [Physical, Dragon, Finisher] 
  • Flame Tackle [Physical, Fire, Offensive]
  • Nasty Plot [Status, Dark, Focus] 
  • Rage [Random, Random, Boosting (At)]
  • Smoke Screen [Special, Fire, Mobile]

      ★  Pursuit [Physical, Dark, Offensive/Priority]

Assists: [Power 1], [Intuit 1], [Run 3], [ Burn 3 ]

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Stamina: 14/14

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HP - 5/5     At - 4/4     Df - 3/3

Sp - 4/4      SA - 4/4    SD - 2/2

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Name: Roscoe

Species: Trubbish

Type: Poison/???

Exp: 0/35

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Loyalty: Neutral 

Demeanor: Timid

Need: Acceptance

Quirk: Mostly scentless

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Weak: Dark, Dragon, Ghost, Psychic

Resist: Bug, Fairy, Fighting, Grass, Poison, Water

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Moves:

  • Recycle [Status, Normal, Refresh]
  • Sludge [Physical, Poison, Boosting (HP)]
  • Poison Gas [Status, Poison, Harassing (HP)] 
  • Infestation [Physical, Bug, Trapping] 
  • Rollout [Physical, Rock, Boosting (At)]
  • Rapid Spin [Random, Random, Covering] 
  • Gyro Ball [Physical, Steel, Boosting (Df)] 

Assists: [Power 3], [Intuit 1], [Run 1], [Corrode 1]

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Stamina: 8/8

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HP - 4/4     At - 2/2     Df - 3/3

Sp - 2/2      SA - 1/1    SD - 4/4

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Name: Lord Kai'ckul, the Rapid Evening

Species: Solrock

Type: Rock/Psychic

Exp: 0/???

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Loyalty: Neutral

Demeanor: Loud

Need: Worship

Pact: Notoriety

Quirk: Might Actually Be The Sun

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Weak: Ghost, Ice, Steel, Water

Resist: Fairy, Fire, Flying, Grass, Ground, Poison

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Moves:

  • Flame Wheel [Special, Fire, Offensive]
  •  Incinerate [Special, Fire, Finisher]
  •  Overheat [Special, Fire, Boosting (SA)]
  •  Giga Drain [Special, Grass, Recovering]
  •  Grass Knot [Special, Grass, Trapping]
  •  Solar Beam [Special, Grass, Finisher]
    •  See also: Ancient Power (Ability)

Assists: [Power 2], [Intuit 4], [Run 1], [Flash 2] [Psy Power 3], [Solar Control 5]

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Ancient Power

This Pokemon knows all possible Rock and Psychic Moves.

Drought

When this Pokemon uses a Move, damage dealt by Fire and Grass Type Moves increases by +1, and damage dealt by Water and Ice Type Moves decreases by -1 until the end of the next turn.

Uncontrollable

Any time this Pokemon is given orders, the Trainer must spend 1 Voltage or Network Token, or their instructions are ignored. Trainer Exp cannot be spent on this Pokemon.

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Stamina: 20/20

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HP - 7/7     At -     6/6     Df - 9/9

Sp - 6/6      SA - 10/10    SD - 7/7

 

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