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Gideon, The World's Strongest Machamp

Page history last edited by Whyther 12 years, 11 months ago

Gideon, The World's Strongest Machamp

Owner: Otto Pine
Species: Machop
Type : Fighting
Level: 15
Gender: Male
Height : 2’ 6”
Weight : 48 lbs.
Capabilities: Overland 3, Surface 2, Jump 3, Power 3, Intelligence 3
Nature: Impish:

Favored Taste: Sour
Stat Progression: Attack > HP & Defense > Special Defense & Speed > Special Attack

Current Stats:

Level 15
Hit Points 45/45
Statistics  Base Bonus Total
HP 7 +3 10
ATK 8 +7 15
DEF 5 +2 (Nature) +2
10
SP.ATK 4 -2 (Nature)
2
SP.DEF 4 +2 6
SPD 4 +1 5


Ability: No Guard
Cast - Daily
Effect: For the next 5 minutes, all Moves cannot miss.

Moves:

 

Combat Effects:


Leer – Normal
At-Will – 2
Ranged **
Effect: 1 Target
The target’s Defense is lowered 1 Combat Stage.

Low Kick – Fighting
EOT – 2
Melee
See Effect
Effect: 1 Target, Weight Class
If the target is in Weight Class 1, use 1d8 for damage. If the target is in Weight Class 2, use 2d10 for damage. If the target is in Weight Class 3, use 3d10 for damage. If the target is in Weight Class 4, use 5d10 for damage. If the target is in Weight Class 5, use 4d20 for damage. If the target is in Weight Class 6, use 5d20 for damage.

 

Focus Energy – Normal
At-Will – None
Self **
Effect: No Target
The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.

 

Karate Chop – Fighting
At-Will – 2
Melee - Attack
4d6
Effect: 1 Target
Karate Chop is a Critical Hit on 17-20 during Accuracy Check.

 

Foresight – Normal
At-Will – None
Self - No Damage
Effect: No Target
The user’s Normal-Type and Fighting-Type Moves can now hit and affect Ghost-Type targets. Foresight’s user is unaffected by the effects of Moves which make them have to roll higher during Accuracy Checks to hit. Targets may not use their Speed stat to modify Accuracy Checks. Foresight’s user can see through illusions.

 

(Not yet acquired) Rock Smash – Fighting
EOT – 2
Melee
2d10
Effect: 1 Target
Rock Smash lowers the target’s Defense 1 Combat Stage on 17-20 during Accuracy Check.

 

Contest Effects:

 

Leer – Cool
2d4
Effect: Excitement: A Contest Move with the keyword Excitement prevents the target Judge’s Voltage from going down during that round.

 

Low Kick – Tough
3d4
Effect: No Effect

 

Focus Energy – Cool
-
Effect: Get Ready!: A Contest Move with the keyword Get Ready! rolls twice the amount of dice during their next appeal during the Contest then they usually would in their Appeal Roll or Effect. If they perform a move that raises a Judge’s Voltage to max, you gain 16d4 Voltage points instead of 8d4.

 

Karate Chop – Tough
3d4
Effect: No Effect

 

Foresight – Smart
1d4
Effect: Good Show!: A Contest Move with the keyword Good Show! rolls an additional 3d4 if any Voltage was raised during both of the last two turns during the Appeal Round.

 

(Not yet acquired) Rock Smash – Tough
2d4
Effect: Round Ender: A Contest Move with the keyword Round Ender rolls an additional 2d4 during their turn in the Contest round if they make their appeal last that round.

 

Personality:

 

Gideon, like his trainer, dreams of becoming a champion in the tough contest circuit. He is a bit mischievous, not really having a concept of personal belongings. He likes being strong, but his commitment to training is not as deep as Otto's fanaticism. Unlike his trainer, Gideon does not feel above fighting in pokémon battles, and doesn't try and shy away from them.

Level 7 Hit Points 35/35
Statistics  Base Bonus Total
HP 4 +0 4
ATK 4 +0 4
DEF 4 +0 4
SP.ATK 4 +4 8
SP.DEF 6 +4 10
SPD 5 +4 9

Comments (1)

Whyther said

at 10:01 pm on Nov 25, 2010

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