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Breeder - Voltage Campaign

Page history last edited by Marshmallow 13 years, 5 months ago

Breeder Changes:

Rather then focusing near exclusively on Pokemon breeding and hatching eggs, this version of the Pokemon Breeder concerns themselves with their Pokemon's general health and well-being, intimately familiar with developing superior feeding and training regimens to bring out a pokemon's best features, or uncover hidden depths and talents.

Where the regular Breeder excels at having Pokemon breed successfully and giving benefits to hatched Pokemon, this Breeder can transfer egg moves between Pokemon of comparable biology in special training sessions, and Pokemon who follow their customized recommended diets and exercises find themselves faster, tougher, and stronger then their level would otherwise indicate.

Eggducator (shut up, it's an awesome name)

Daily
Target: A Pokemon who can learn an egg move through breeding.
Requirement: An assisting Pokemon from the same egg group with the egg move in question. 6 hours of uninterrupted time.
Effect: Roll 1d20 and add either your WIS modifier or your CHA modifier. If the total exceeds 15, the target learns the egg move as if through breeding.

Healthy Regimen
Weekly
Target: A Pokemon following your training regimen for at least one week.
Effect: Add half your CHA modifier to any of the Pokemon's base stats and add half your WIS modifier to any different base stat of the same pokemon.
Special: A Pokemon can only benefit from one use of this feature at a time.

Breed and Breed+ - replaced by

Teach
Prerequisites: Breeder, CHA 18, WIS 18
Daily
Target: Two Pokemon being trained with Eggducator.
Effect: Train the targets for 12, uninterrupted hours. You automatically pass the training check and the target of Eggducator learns all viable egg moves from the assisting Pokemon.

Teach +
Prerequisite: Breeder, Teach
Daily
Target: Two Pokemon being trained with Eggducator.
Effect: Train the targets for 6, uninterrupted hours. You automatically pass the training check and the target of Eggducator learns all viable egg moves from the assisting Pokemon.

Double Time - replaced by

Cram Session
Prerequsites: Breeder
Target: A pair of Pokemon you are training to learn an Egg Move.
Effect: After 1 hour of training, you may make a check with Eggducator with a -2 penalty.

Egg Hatcher and Egg Hatcher + - replaced with

Efficient Regimen
Prerequisites: Breeder
Static
Effect: Healthy Regimen becomes a once/5 days feature. The Pokemon need only follow your training regimen for 5 days to benefit.

Efficient Efficient Regimen +
Prerequisites: Breeder, Efficient Regimen, 20 WIS or 20 CHA
Static
Effect: Healthy Regimen becomes a once/3 days feature. The Pokemon need only follow your training regimen for 3 days to benefit.
Efficient Teacher
Prerequisites: Breeder
Static
Effect: Any training time required by Eggducator is reduced to 3/4s the normal amount.

Fertile Encouragement and Mood Setter- replaced with

Balanced Curriculum 
Prerequisites: Breeder, CHA 16, WIS 16
Static
Effect: Instead of WIS or CHA, add both WIS and CHA modifiers to any Eggducator checks.

Litters and Litters + - replaced by

Group Project
Prerequisites: Breeder, WIS 17, 2 pokemon trained with Healthy Regimen
Effect: Healthy Regimen may target up to two Pokemon with each use.

Group Project +
Prerequisites: Breeder, Group Project, 6 Pokemon trained with Healthy Regimen
Effect: Healthy Regimen may target up to four Pokemon with each use.
Natural Edge + - Replaced with

Healthy Regimen +
Prerequisites: Breeder, 21 WIS, 23 CHA
Weekly
Target: A Pokemon following your training regimen for at least one week.
Effect: Add your CHA modifier to any of the Pokemon's base stats and add your WIS modifier to any different base stat of the same pokemon. This feature replaces Healthy Regimen.
Special: A Pokemon can only benefit from one use of this feature at a time.
Never Would Have Happened - Replaced with

Epiphany
Prerequisites: Breeder, 6 Breeder Features
Weekly
Target: A Pokemon under your training
Effect: Roll 1d20 and add your WIS and CHA modifiers, if the total is 25 or higher, that pokemon learns any move it is normally capable of learning by level up, breeding, or tutoring.

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For the purposes of "following your training regimen" you must have daily access to the pokemon, be able to oversee its diet and be able to make suggestions about its daily exercise and training. Your own pokemon will typically qualify and other trainers may allow you access to their pokemon in order to benefit.

Breeding is still quite possible, and is an easy way of getting duplicates of pokemon you've caught for trading purposes and so on. Hatcher is still a thing, though in the kind of game I'm running its not exactly the best class to take given it is based around manipulating stats that I already sorta technically could be persuaded to let you manipulate without a big feature investment.

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