Name: Spike
Trainer: Douglas Fir
Species: Beedrill
Gender: Male
Nature: Careful (+2SP.DEF/-2SP.ATK)
Ability: Shed Skin
Level |
22 |
Hit Points |
110/110
|
Statistics |
Base |
Bonus |
Total |
HP |
7 |
+1 |
8 |
ATK |
8 |
+6 |
14 |
DEF |
4 |
+0 |
4 |
SP.ATK |
3 |
+0 |
3 |
SP.DEF |
10 |
+6 |
16 |
SPD |
8 |
+7 |
15 |
Evade 2, Accuracy 1
Capabilities: Capabilities: Overland 1, Jump 3, Power 3, Intelligence 4, Sinker, Threaded
Move List:
Poison Sting – Poison
A small, poisoned barb is shot at the target.
At-Will – 2
Ranged *
1d8
Effect: 1 Target
Poison Sting Poisons the target on 17-20 during Accuracy Check.
String Shot – Bug
Waves of silk threads are spit to cover the target, slowing them down.
At-Will – 3
Ranged **
Effect: 1 Target, Spray
String Shot creates a Spray 3-meters long and 45˚ wide. All Legal Targets within the Spray lower their Speed 1 Combat Stage. If a target is hit by String Shot for 5 consecutive turns, they are Trapped. If a target’s Speed Combat Stage has already been lowered 6 times, String Shot Traps them.
Payback – Dark
The user focuses cruel energy into their arms, attacking the target with the pain the user suffered at the target’s hand.
Battle – 2
Melee
4d6
Effect: 1 Target
If the target damaged Payback’s user on the last turn, deal 4d20 instead of 4d6.
Focus Energy – Normal
A quick meditation focuses the user’s body, to execute more devastating attacks.
At-Will – None
Self **
Effect: No Target
The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy.
Fury Attack – Normal
Rapid flurries of stabs bombard the target.
EOT – 3
Melee
1d8
Effect: 1 Target, Scatter
Fury Attack can hit up to 5 times. Once the user misses, they cannot attempt to make another Fury Attack attack on that turn. When adding stats only add ½ Attack.
Twineedle – Bug
The user drives two of its pointed body parts into the foe attempting to drive poison into their system.
EOT – 2
Melee
1d12
Effect: 1 Target, Scatter
Twineedle can hit up to 2 times. If Twineedle misses its first target, you may still use it a second time. If you rolled a 17-20 on either Accuracy Check, the target is Poisoned.
Rage – Normal
The user enters a rage and builds their power while continuing their assault on anything they can get their hands on.
At-Will – 2
Melee
1d8
Effect: 1 Target, Spirit Surge
The user’s Attack is raised 1 Combat Stage as long as they used Rage on their previous turn. If the user is damaged by an attack before it’s next turn, its Attack is raised 1 Combat Stage.
Pursuit – Dark
The user flashes next to the target, getting one last hit on them before they flee like the coward they are.
EOT – 2
Melee
2d10
Effect: 1 Target, Interrupt
If foe is fleeing or being switched, Pursuit moves the user adjacent to a fleeing foe and hits them before they escape or are switched out with an additional 2d20. Pursuit cannot be used as an interrupt unless the target of Pursuit is running away or being switched out.
Description: Spike's wings are damaged, preventing him from flying. He's still quick as lightning and can take a hit to his Sp. Defence like no ones business. He still watches his opponents carefully and goes all in for an attack. Seems to have emotional issues.
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