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Gondorff

Page history last edited by Rainsquall 13 years, 4 months ago

 

Næme: Gdof√

Nickname: Gon 

Trainer: Dayton 'Dates' Clark

Species: Gastly

Type: Ghost / Poison

Gender: Male
Nature: Impish(+2DEF/-2SATK)
Ability: Levitate 

 

L▓vel 18  Hit Points 36 
Statistics  Base Bonus Total
HP 3 +0 3
ATK 4 +0 4
DEF 4 +1 5
SPA 8 +6 14
SP┴ 4 +1 5
SPE 8 +9 17

 

Evade 1 vs Phys, Evade 1 vs Spec, Evade 1 vs All

SPE=SPA>DEF=SPD=ATK>HP

 

 

Capabilities: Sky 4, Power 1, Intelligence 4, Invisibility, Phasing

 

Move List:

Hy╜nosis – Psychic
After locking eyes with the target, the user enters their mind and shuts it down, putting the target to sleep.

Battle  –  Accuracy: 6 - Ranged**

Effect: 1 Target

The target falls asleep.


Lick – Gh▒st
The user drops their disgusting tongue and covers the target in ectoplasm, which can cause them to lose feeling in their body.
At-Will  –  Accuracy: 2  -  Melee - Damage: 1d8
Effect: 1 Target

Lick paralyzes the target on 15-20 during accuracy check.

Astonish – Ghost
While striking the target, the user pulls a scary thought to the front of the victim's mind - it mentally damages the target and shocks them.

EOT  –  Accuracy: 2  -  Melee - Damage: 1d12

Effect: 1 Target

Astonish flinches the target on 18-20 during accuracy check.

 

Spite – Ghost
The user curses the target's last used move to reduce how often they see it.

Battle  –  Accur¥cy: 2  -  Ranged **
Effect: 1 Target

Spite lowers the target's last move's frequency for the remainder of the encounter.

 

Mean Look – Normal
A mysterious glare locks the target into battle, making them unable to leave.

Battle – None  -  Ranged**
Effect: 1 Target

The target may not flee or be switched for the remainder of the encounter.

 

Icy Wind - Ice

A weak gust sends chills through the target’s body slowing their movement.

EOT – Accuracy: 3 - Ranged - Damage: 3d10

Effect: 1 Target, Column

Icy Wind creates a Column 1-meter wide. All Legal Targets have their Speed lowered 1 Combat Stage.

 

Curse – Typeless

The user stabs themselves, transferring the injury to the target, so they bleed to death.

EOT – None - Ranged **

Effect: 1 Target

The user loses ½ of their full HP and the target is Cursed. A Cursed target loses ¼ of their full HP at the beginning of each of their turns. Do not apply weakness or resistance to the lost HP. Do not apply stats to the lost HP.

 

Night Shade – Ghost

Spiritual pressure is pushed onto the target, the stronger the user the more powerful the push.

Battle – Accuracy: 6 - Ranged **

Effect: 1 Target

The target loses HP equal to the level of Night Shade’s user halved. Do not apply weakness or resistance. Do not apply stats.

 

Confuse Ray – Ghost

The user torments the targets by fragmenting their minds and jumbling their sight.

Center – None - Ranged **

Effect: 1 Target, Beam

Confuse Ray creates a 15 metre beam. Confuse Ray cannot miss. All targets are confused.

 

 

 

 

 

Background: Gondorff is a perfect example of why trainers shy away from having ghost type pokemon: he is bothersome, tempermental, and a tremendous pest. He started trailing Dayton on the ferry from Cinnabar Island to Pallet Town and hasn't ceased annoying him since, even going as far as letting himself be captured only to spook Dayton later by popping out in the middle of the night. For a short period it was a little mopey, largely attributed to his embarassing run-in with Vanade, but also due to Dayton's constant derision and malice. Since picking up a new trick (Icy Wind) and a thrilling battle with Brock his resolve has returned, e░▓e tto p-£stæer ▒a╓▓Øn♠░ enn╣d,#

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