Archer-
Male Murkrow
Serious, Super Luck
HP:75
Dark/Flying
Level 19
Description: Shawn originally encountered Archer during the Pewter Museum incident. The Darkness pokemon attacked him, and after a difficult battle, was eventually captured. Although their relationship was strained at first, Archer eventually decided to join the team.
Super Luck
Some pokemon are lucky and always find that vital point on a foe’s body while attacking.
Constant
Effect:
The pokemon’s Moves are Critical Hits on 18-20. If a Move already has an extended Critical Hit range, Super Luck extends that range by -2.
HP=6+3=9
ATK=9+6=15
DEF=4+1=5
SATK=9+2=11
SDEF=4+1=5
SPD=9+6=15 (Evasion 1, Accuracy 1)
Capabilities: Overland 2, Surface 1, Sky 4, Jump 2, Power 1, Intelligence 4, Stealth
Stealth
A Pokemon with the Stealth Capability are excellent at approaching the enemy for an up close assault. While Shifting, unless they purposely want to, Stealth Pokemon do not make any noise. Unless a Pokemon with Stealth has used a Ranged Move during the current round or the round previous, Ranged Moves may not target them if the line of sight drawn goes through Rough Terrain or if the Pokemon is on Rough Terrain.
Moves: Astonish, Peck, Pursuit, Haze, Wing Attack
Astonish – Ghost
While striking the target, the user pulls a scary thought to the front the victim’s mind – it mentally damages the target and shocks them.
Acc - 5+
[Melee] [Special]
3d10
Effect: Flinches the target on a 15-20 during the Accuracy Roll.
Peck – Flying
A violent thrust with the user’s beak is made towards the target.
Acc – 2+
[Melee] [Physical]
3d10
Effect: No additional Effect.
Pursuit – Dark
The user flashes next to the target, getting one last hit on them before they flee like the coward they are.
Acc - 4+
[Melee] [Physical] [Interrupt]
4d10
Effect: Will Interrupt a fleeing or Returning Target. If Pursuit is not triggered, it loses the Interrupt Keyword and uses 2d10 for Damage.
Haze – Ice
A thick haze leaks from the user’s mouth, returning the ability of those on the field to their original level.
Acc – None
[Field] [Status]
Effect: All Effects are cleared as though the encounter had ended.
Wing Attack – Flying
While flying by quickly, the user strikes the target with their wing.
Acc - 2+
[Melee] [Physical]
3d10
Effect: No additional Effect
HP - 6, ATK - 9, DEF - 4, SATK - 9, SDEF - 4, SPD - 9
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